

Of everything we were shown by Ripple Effect, this is the thing that seems the most recognisable as a modding tool. It's a (relatively) simple programming canvas that uses blocks to create statements and rules. If you've ever seen Scratch or Blockly (educational tools to teach kids programming), the logic editor of Battlefield Portal will look familiar. But there will also be a deeper layer available, says Wiebe.

These are all options in the tool's web-based "wizard", and seem straightforward enough to get your head around (the studio plans some tutorials in any case). I'm sure you can already imagine some of the silly things people will make with this.

You can change your soldiers' run speed, make sliding impossible, abolish fall damage, disallow reviving, disable aiming-down-sights, fill the map with AI bots. You can make pinging allowed for one team but not the other, or turn it off for everyone. You can turn the HUD off for the snipers but leave it active for the shotgunners. You can increase the damage from body shots for the shotgunners, or make it impossible for the snipers to go prone. There are other settings you can alter to balance such a lopsided game. You can make teams uneven, for instance, something Wiebe demonstrated by putting 25 players on the sniper side and 15 on the shotgun side (poor sods). "There's absolutely nothing preventing a player from taking one of those small arena maps, cranking it up to 128 players, and even doing something crazy like giving everybody RPGs, for example, and seeing what that could play like," says Wiebe.
Battlefield 2042 game modes full#
There are also some "arena-sized" maps to accommodate smaller team battles, which sound like they'll be fenced-off chunks taken from full maps. Valparaiso from Bad Company 2 (pictured above) has a low tide version with extra muddy room to manoeuvre. You can't have a gang of disparate US soldiers from throughout history fighting a crowd of Russians from various eras. You can't have soldiers from multiple eras on one team, for example. Want a vast map with absolutely no vehicles and only two players trying to hunt one another without a HUD? You could do that, too. Want two four-person teams, one in spitfires and the other in modern day fighter jets? Sure thing. There'll be weapons, vehicles and gadgets available from across eras and previous games.Ī lot seems possible. The team took me through the process of creating a "snipers versus shotgunners" game mode, navigating the web page with some simple clicking and dragging, pulling sliders to limit the amount of players on each team, checking tickboxes below pictures of rifles and shotguns to mark which weapons would be available, and showing that the same could be done to limit what vehicles show up. If you want to build your own game modes, you'll have to pop out to a web browser to piece it together using a fairly plain-looking interface. These will all be discoverable in Battlefield 2042's menus, and Dice will also curate and highlight player-made modes according to their own tastes (and probably also according to whatever lots of players are enjoying). There'll be Rush mode from Bad Company 2, for example, Conquest mode on El Alamein, or a mode called "BC2 vs 1942". These will recreate familiar modes from the past on beloved maps. Dice will also have a list of "official experiences", said Justin Wiebe, Design Director from Ripple Effect (the studio working with Dice to make the tool). You'll be able to play on these maps in game modes others have created, even if you've not built anything yourself. The more recent maps aren't seeing any new "levolution" features, but don't worry, Caspian Border's giant antenna still comes down. These two maps will also have destructible or changeable elements which weren't present before. And there'll be extra cover in El Alamein to make up for the fact that draw distance is, um, a little better than it used to be. Battle of the Bulge, apart from getting fancied up, has had a few unspecified changes to bring it up to scratch. The levels are dolled-up but largely unchanged and should be "as you remember them", with the exception of Battlefield 1942 maps, which will be remastered for modern FPS sensibilities. Battlefield 3 - Caspian Border and Noshahr Canals.Battlefield Bad Company 2 - Arica Harbour and Valparaiso.Battlefield 1942 - Battle of the Bulge and El Alamein.The six maps from previous games that will show up in Battlefield 2042 are:
